Kit Martin's Learning-Environment Design

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Recent Projects


What I Offer

Augmented Reality

Digital Tours of your Location

Document Design

Freshly redesigned reports + books. Full stack author services

Design Thinking

Go from your Problem to our Solution for your users!

Virtual Reality

Virtual Reality Experiences

Kit in the Press

Interview on Complexity Novel Analysis Framework Multitouch NetLogo Block Based Programming
Comp History Edtech Comp Biology Edtech Cultural Preservation in Augmented Reality
Affective Education Block Based Science Exploration



Martin, K., Bain, C., Swanson, H., Horn, M., & Wilensky, U. (2020). Building Blocks: Designing scientific, domain-specific block-based modeling environments. Paper presented at the International Conference of the Learning Sciences, Nashville, Tennessee.[ proceedings here, p. 1641]

Swanson, H., Martin, K., Sherin, B., & Wilensky, U. (2020). Characterizing Student Theory Building in the Context of Block-Based Computational Modeling. Paper presented at the International Conference of the Learning Sciences, Nashville, Tennessee. [ proceedings here, p. 1701]

Martin, K., Horn, M., & Wilensky, U. (2020). Constructivist Dialogue Mapping Analysis of Ant Adaptation. Informatics in Education, 19(1), 77-112. [ here ]

Gaoxia Zhu, Chew Lee Teo, Marlene Scardamalia, Mohamed Faizal Badron, Kit Martin, Preeti Raman, Jim Hewitt, Tang Wee Teo, Aik Ling Tan, Andy Ng, Raadiyah Nazeem, Zoe Donoahue, Zhixin Lai, Leanne Ma, Earl Woodruff. (2020). Emotional and Cognitive Affordances of Collaborative Learning Environments. Symposium presented at the International Conference of the Learning Sciences, Nashville, Tennessee. [ proceedings here, p. 382]

Martin, K. & Lam, E. (2020). Movable Type: translanguaging in the classroom. Paper published by Constructionism Conference. [ proceedings here, p. 391]

Martin, K., & Sengupta, P. (2020). Multi-Agent Simulations of Intra-colony Violence in Ants. Paper presented at the International Conference on Computational Science, Amsterdam, Netherlands. [here]


Martin, K. and Wilensky, U. (2019). NetLogo Ant Adaptation model. [Http://]. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.

Martin, K. (2019). Mezclado: History of Our Neighborhoods in Augmented Reality. Computer Supported Collaborative Learning. [here]

Martin, K., Horn, M., & Wilensky, U. (2019). Prevalence of Direct and Emergent Schema and Change after Play. Informatics in Education, 18(1).[here]

Martin (2019) Future Visions for the study of Group Learning with Complex Systems Models: The role of multimodal data in group learning analysis. Computer Supported Collaborative Learning, Lyon, France.

Martin, K., Wang, E. Q., Bain, C., & Worsley, M. (2019, October). Computationally Augmented Ethnography: Emotion Tracking and Learning in Museum Games. In International Conference on Quantitative Ethnography (pp. 141-153). Springer, Cham. [ here]

Martin, K., Wang, E. Q., Bain, C., & Worsley, M. (2019). Analyzing Affective States Alongside Qualitative Analysis. Companion Proceedings 9th International Conference on Learning Analytics & Knowledge (LAK19).

Martin, K. & Anton, G. (2019) Modeling Time: Students' construction of historical narratives and simulations. Poster at AERA, Toronto, Canada.

Martin, K. (2019). Changing Minds: Short intervention to shift process schemas. Learning Sciences + Computer Science Symposium. Northwestern University, Evanston, Illinois.

Kit Martin. (2019). Byte Chaser on Steam. [here]


Martin, K., Horn, M., & Wilenksy, U. (2018). Ant Adaptation: A complex interactive multitouch game about ants designed for museums. In Constructionism Conference.[here]

Martin, K., Pierson, A., & Sengupta, P. (2018). Ant Food Grab: Integrating Block Based Programming and Biology in 8th Grade Science. In Proceedings of the Narst 2018 Conference. Atlanta, United States. here

Tarktas, B & Martin, K. (2018). Diversity and Regime Change: An agent based model of regime change post collapse. Paper Presented to the Mid West Political Science Association Conference 2018 Conference, Chicago, United States.

Martin, K. (2018, October). Multitouch NetLogo for museum interactive game. In Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing (pp. 5-8).

Martin, K. (2018). Constructivist dialogue mapping: evaluating learning during play of ant adaptation, a complex interactive tabletop museum game. 31st Annual Visitor Studies Association, 20.

Lee, S. P., Bar-El, D., Martin, K., & Worsley, M. (2018). Facilitation in informal makerspaces. International Society of the Learning Sciences, Inc.[ISLS].

Martin, K. & Anton, G. (2018). Modeling Time: A constructionist learning environment for history learning in unity. In Constructionism Conference.[here]


Sengupta, P., Dickes, A., Farris, A. V., Karan, A., Martin, D., & Wright, M. (2015). Programming in K-12 science classrooms. Communications of the ACM, 58(11), 33-35.

Martin, Kit (2015, January 15). “Umwelten Ants” (Version 1.0.0). CoMSES Computational Model Library. Retrieved from:>


Beckmann, J., Donley, D., Garrity, B. D., Hansen, J., Hrabal, M., Lindquist, E., Lipski, B., Newton, D., Oppegaard, D., & Wilson, A. M. (2012). Cifiscape Volume II: The Twin Cities (Kit Martin, Ed; 1st edition). Onyx Neon Press.


Avidor, K., Garrity, B., Gump, T., Hrabal, M., Lipski, B., Lubold, K., Wilson, A. M., & Martin, J. (2010). Cifiscape Vol. I, the Twin Cities (K. Martin, Ed.; 1st edition). Onyx Neon Press.


Martin, K. (2008) Silk, Spirals and Law: the Rise of Female Power at the Dawn of the Ottoman Early Modern Era. Senior Project to The Division of Social Studies of Bard College. Awarded best thesis in the Department of History. Annandale-on-Hudson, New York. [here]

Martin, K. (2006). Do Not Forget Us. Yin Banydit. [here]